Sound Particles – The future of sound design has arrived…
Use this CGI-like software with up to millions of sound sources to create fantastic immersive sound effects – what would be the sound of 100 tigers? 1000 flying violins? 10000 soldiers? Huge immersive 3D fire?
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“Sound Particles produces audio content in a fresh and innovative way. I’ve only scratched the surface of what is possible, and I’m learning to think with a whole new approach. It also has arguably the best Doppler effect I’ve ever used in software!”
– David Farmer, sound designer (Lord of the Rings, The Hobbit)
“Sound Particle is a big step in the right direction in a world going towards Immersive Sound Systems.”
– Simone Corelli, re-recording sound mixer/audio teacher (Italy, Switzerland)
“Wow! The sound is so pure; this is a dream! This is the first time I hear such a fantastic modeling tool that sounds as natural as the source material.”
– Yohann Bernard, Sound Designer (France)
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Particle systems are a widely used tool in computer graphics and VFX, to create fuzzy objects like fire, smoke, dust or rain, by using a huge number of small fragments. Sound Particles use the same concepts but for sound.
For instance, imagine that you want to create the sound of a battlefield. You could create 10.000 particles (sound sources), spread over a square mile, pick 50 war-related sounds from your sound library (each particle will randomly select one of the files for playback) and render the entire scene with a virtual microphone (5.1, Dolby Atmos 9.1 bed, etc.).
You can also add movement to the particles, or even use audio modifiers (random audio effects on each particle, to create sound diversity).
– Up to millions of particles (sound sources)
– Support for immersive formats
– Keyframe animation and automation
– Support for reference video files
– Support for granular synthesis
Use one or more virtual microphones to capture the sound of your virtual scene:
– Mono (Omni, Cardioid, Hyper-cardioid, Figure-of-eight)
– Stereo (MS, XY, AB, Blumlein, ORTF, Decca Tree)
– Ambisonics (up to 6th order)
– Multichannel (5.1, 6.1, 7.1)
– Immersive (Dolby Atmos 9.1 bed, Auro 11.1/13.1, NHK 22.2) or any custom speaker format you may have.
Import a video clip to make sure everything is perfectly in sync with your scene. Using our spherical view, you can even place particles on top of the image to get perfect space accuracy between image and sound.
Custom Random Distributions
Particle Systems use random generators to create particles, but you have several ways to control how those random generators behave (range, random distribution parameters, etc.).
Change parameters and positions of particles (sound sources) and virtual microphones, though time.
To get even more interesting results, use audio modifiers which will apply random audio effects to each particle, making sure that no two particles sound exactly the same: random gains, random delays, random EQ/filters, random time/pitch variations.
Instead of reproducing the entire audio file, each particle can be used to reproduce a small fragment of the original audio file, working as a granular synthesis.
High Quality Sound
All processing is done with 64-bit floating-point data, with sample rates up to 192 kHz (or even above). To be able to render all sounds, the system has a dynamic range so extended that it applies a normalization process in the end of the render process, to give you the maximum amount of detail on a traditional for the 24-bit audio file.
Video tutorials available at www.sound-particles.com
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