Set in the coastal town of Myr, you have returned home after a long Summer in the mines of Durath Tor to find your hometown besieged by strange creatures. A dark presence has taken over the town and you are the only one who can rid the stronghold of Erid Buul, the mysterious new Lord and his ghastly cohorts.
"The graphics are simply excellent, with selectable fonts and backgrounds available. The quality of the design is such that it’s easy to forget you’re holding a mere iPhone in your hands and not a real-live book." - TouchMyApps
"The quality of the writing here is superb. Like the first game the author manages to keep your interest held, with the vocabulary rich and the writing witty and descriptive, holding an element of tension throughout." - Games Uncovered
"...the host of smaller parts really make The Siege of the Necromancer shine in comparison to the increasing number of adaptations of the old books." - Know Your Mobile
What is a Gamebook Adventure?
Gamebook Adventures is brought together through the efforts of passionate and avid gamebook enthusiasts. If you are familiar with the Fighting Fantasy, Sorcery, Lone Wolf or Grail Quest series then Gamebook Adventures will really appeal to you. Our aim is to give those nostalgic readers of old something new and fresh, and bring a new exciting experience to those unfamiliar with gamebooks. If you enjoy fantasy RPGs or adventure games then this is for you!
At their core, all of our gamebooks are compelling adventure stories where you get to choose how the adventure unfolds. Every section of the narrative concludes with choices that you have to make. The choices you make will alter the story, taking you down new paths and giving you new choices.
Occasionally you will be presented with a situation that needs to be resolved with some dice rolling. The gamebook engine lets you throw 3D physics based dice that roll and bounce as if you were tossing them on a tabletop. Roll the dice to resolve combat by pitting your character against a myriad of enemies. Roll the dice to see if you were able to leap the gaping chasm, or pick the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught the plague!
Did you take a wrong turn? Or make some bad dice rolls? Then hopefully you put in a bookmark so that you can go back and try again!
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Reviews for Gamebook Adventures 2: Siege of the Necromancer
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