This is a story about forest creatures that have been charmed by magical forces, and now the player’s task is to bring the light back on them. In the game, the player solves logical puzzles. Puzzle mechanics is based on connecting dots and tracing lines between them in the right way in one single uninterrupted motion.Players are not allowed to step back or take a pause once they begin solving a puzzle.
We have been Inspired by the work of Edward Gorey, Czech and Hungarian illustrators of children's books of horror stories, and Eulerian graphs. We set out to create an atmospheric adventure puzzle of magic, good and evil.
In the game you will find numerous features like multi-edges, directional edges and combinations of them, conditional edges, teleports and moving nodes. Puzzles start from trivial ones, but quickly their complexity grows.
All 120 levels are manually created.
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