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In this course you’ll cover the creation of a VR experience using 360º photos. You’ll start from the ground-up, detailing what 360º photos are, how they’re stored, and what you need to do to prepare them for use in Unity. You’ll also delve into a discussion around UI in virtual reality.

  • Access 9 lectures & 2.5 hours of content 24/7
  • Work w/ 360º photos in Unity
  • Discover the importance of Spatial UI
  • Compare diegetic & non-diegetic UI
  • Perform gaze interactions like clicking & hovering
  • Build reusable UI components

In this course, you’ll build an interactive quiz that uses 360º video to create an immersive environment. Questions and their correct answers are loaded from the cloud so that quiz content can be modified even after the game is built. Regardless of experience, you’ll be able to fully create the game from scratch.

  • Access 9 lectures & 2.5 hours of content 24/7
  • Work w/ 360º video in Unity
  • Build an interactive quiz in VR w/ gaze-based interaction
  • Load data from the web
  • Get an introduction to coroutines

The best way to learn any kind of development is by doing, and in this course you’ll create a VR experience where a peaceful night in the forest is interrupted by giant mosquitos. Sounds horrifying, huh? You’ll use the VR standard assets from Unity to create a reticle for gaze-based interaction, getting you caught up on a crucial element of VR development.

  • Access 12 lectures & 3 hours of content 24/7
  • Get an overview of VR standard assets
  • Discuss reticles & VR eye raycaster
  • Explore randomization of trees, scale, & rotation
  • Cover skyboxes & particle effects
  • Create a game from scratch

Interested in creating VR games but don’t know where to start? In this course, you’ll put together a simple game while covering the building process in Unity for all the main VR platforms. That includes Google Cardboard, Gear VR, Oculus, and HTC Vive. By course’s end, you’ll have an understanding of what it takes to build VR games with Unity.

  • Access 14 lectures & 3 hours of content 24/7
  • Build a flying platform demo
  • Learn some performance & optimization techniques
  • Develop a script to look around in the editor

Anyone can learn how to create simple VR experience that can run on any web browser through this course. The effort to bring VR to the web is driven by the desire to create an open ecosystem of VR experiences: the Metaverse. Here, you’ll learn how to use the open source library, A-Frame, to create simple VR experiences for browsers using a HTML-like syntax.

  • Access 9 lectures & 2 hours of content 24/7
  • Create simple VR websites w/ A-Frame
  • Work w/ primitives, textures, & transforms
  • Load 360º photos that work on both VR & non-VR
  • Learn how to create animations
  • Bring 3D models into a website

You are allowed to use this product only within the laws of your country/region. SharewareOnSale and its staff are not responsible for any illegal activity. We did not develop this product; if you have an issue with this product, contact the developer. This product is offered "as is" without express or implied or any other type of warranty. The description of this product on this page is not a recommendation, endorsement, or review; it is a marketing description, written by the developer. The quality and performance of this product is without guarantee. Download or use at your own risk. If you don't feel comfortable with this product, then don't download it.

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