The object of the game is to remove all the tiles from the screen within the preset time limit.
Tiles are removed when they are adjacent either horizontally or vertically to a tile of the same type.
A tile that is falling will not remove any similar tile that it passes.
Tiles will only be removed when all the tiles on the screen have stopped falling.
Resetting the level, running out of time, or leaving an un-matchable tile, will cost you a life!
Before each level starts you are told how many of each tile are on the level (so you don't have to count them yourself). If you want to see this information again, tap the timer on the right of the screen, and it will be displayed. This also doubles has a pause, so you can take a breather if necessary (tiles are hidden to stop any cheating!)
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