OPEN WORLD ZOMBIE SURVIVAL RPG
Scavenge. Survive. Don't get infected.
The Mutiny is a third-person open-world zombie survival RPG. Explore a post-apocalyptic map, scavenge for gear, build your survivor, and fight through whatever the world throws at you.
AN OPEN WORLD TO EXPLORE
Roam a connected open-world map — dense forest, two full towns, and hidden points of interest scattered between them.
YOUR SURVIVOR. YOUR LOOK.
Build your character from scratch — body weight, musculature, skin tone, hair, and more. You start with nothing but your survivor in their underwear. Every piece of clothing and armor you find fits your body perfectly, no matter how you built it.
25 ARMOR SLOTS. ENDLESS BUILDS.
Helmet, face mask, torso, shoulders, elbows, gloves, pants, knees, boots — 25 individual armor slots, all equippable. Six full armor sets to find, mix, and match. Every combination changes how you look and how you play.
SURVIVAL WITH REAL WEIGHT
Hunger drains. Thirst builds. Stamina fades when you run. The heavier your loadout, the faster it goes. Gear wears down from use — repair what you can, replace what you can't.
FOUR ZOMBIE TYPES
Shoot off a leg and they crawl at you. Take the head and they drop. Gas Zombies poison everything around them. Exploder Zombies sprint and detonate. Contaminated Zombies carry the virus — and they'll pass it to you.
EIGHT GUNS. EIGHT WAYS TO DROP THEM.
From the Vagrant semi-auto pistol to the heavy Maverick revolver. The Hornet submachine gun for close-range spray. The burst-fire Ranger and the do-everything Workhorse. The brutal Bulldog for stopping power and the Longshot bolt-action sniper for one-shot precision. The Breacher combat shotgun for everything at point-blank range.
TWELVE WAYS TO BLOW THEM APART
Standard grenades on a timed fuse. Molotovs that break into fire. Freeze Grenades that lock zombies in ice. Surge Grenades that fry them with electricity. Tack Grenades that stick to walls and zombies before they go off. Homing Lock Grenades that hunt their target down — with burner, freeze, and surge variants. A MK3 Lock that splits into three independent homing rounds, each chasing its own zombie. Zombie Attractors that drag an entire horde into one spot. And C4 you place, walk away from, and detonate on command.
HORDE ZONES
Optional wave-survival zones dropped into the world. Step in and the system kicks in — escalating waves of zombies until you clear the zone or pull out. Each zone has its own wave count, dynamic music, and a fast-forward button between waves. Walk past them if you want. Walk in if you want a real fight.
THE ZOMBIE VIRUS
Get infected and your max health starts to decay. Manage it with antibodies, or find the cure before it's too late.
GAS MASKS + CONTAMINATION ZONES
Toxic fog zones are scattered across the map. Without a gas mask you won't last inside them. Maintain your mask to push deeper.
LOOT YOUR OWN CORPSE
Death doesn't reset the world. Respawn somewhere else and fight your way back to your body. Your gear is still there — if you can reach it.
SCAVENGE, REPAIR & TRADE
Zombie Guts are the currency of the apocalypse, dropped by every zombie you kill. Equip the Guts Collector to auto-pull guts as you fight. Spend them at six specialized vendors — Weapons & Ammo, Explosives, Clothing & Armor, Lanterns & Gas Masks, Backpacks & Pouches, and Protective Gear. Repair broken gear at the Repair Station. Store what you don't want to lose in your personal stash.
DAY / NIGHT CYCLE
Day turns to night. Night turns to something worse. Carry a lantern.
BUILT FOR MOBILE
Full controller support. Designed for iPhone first. Regular updates from a solo developer.
Coming soon: Crafting, blueprints, surface raids, online multiplayer.
Scavenge. Survive. Don't get infected.
The Mutiny is a third-person open-world zombie survival RPG. Explore a post-apocalyptic map, scavenge for gear, build your survivor, and fight through whatever the world throws at you.
AN OPEN WORLD TO EXPLORE
Roam a connected open-world map — dense forest, two full towns, and hidden points of interest scattered between them.
YOUR SURVIVOR. YOUR LOOK.
Build your character from scratch — body weight, musculature, skin tone, hair, and more. You start with nothing but your survivor in their underwear. Every piece of clothing and armor you find fits your body perfectly, no matter how you built it.
25 ARMOR SLOTS. ENDLESS BUILDS.
Helmet, face mask, torso, shoulders, elbows, gloves, pants, knees, boots — 25 individual armor slots, all equippable. Six full armor sets to find, mix, and match. Every combination changes how you look and how you play.
SURVIVAL WITH REAL WEIGHT
Hunger drains. Thirst builds. Stamina fades when you run. The heavier your loadout, the faster it goes. Gear wears down from use — repair what you can, replace what you can't.
FOUR ZOMBIE TYPES
Shoot off a leg and they crawl at you. Take the head and they drop. Gas Zombies poison everything around them. Exploder Zombies sprint and detonate. Contaminated Zombies carry the virus — and they'll pass it to you.
EIGHT GUNS. EIGHT WAYS TO DROP THEM.
From the Vagrant semi-auto pistol to the heavy Maverick revolver. The Hornet submachine gun for close-range spray. The burst-fire Ranger and the do-everything Workhorse. The brutal Bulldog for stopping power and the Longshot bolt-action sniper for one-shot precision. The Breacher combat shotgun for everything at point-blank range.
TWELVE WAYS TO BLOW THEM APART
Standard grenades on a timed fuse. Molotovs that break into fire. Freeze Grenades that lock zombies in ice. Surge Grenades that fry them with electricity. Tack Grenades that stick to walls and zombies before they go off. Homing Lock Grenades that hunt their target down — with burner, freeze, and surge variants. A MK3 Lock that splits into three independent homing rounds, each chasing its own zombie. Zombie Attractors that drag an entire horde into one spot. And C4 you place, walk away from, and detonate on command.
HORDE ZONES
Optional wave-survival zones dropped into the world. Step in and the system kicks in — escalating waves of zombies until you clear the zone or pull out. Each zone has its own wave count, dynamic music, and a fast-forward button between waves. Walk past them if you want. Walk in if you want a real fight.
THE ZOMBIE VIRUS
Get infected and your max health starts to decay. Manage it with antibodies, or find the cure before it's too late.
GAS MASKS + CONTAMINATION ZONES
Toxic fog zones are scattered across the map. Without a gas mask you won't last inside them. Maintain your mask to push deeper.
LOOT YOUR OWN CORPSE
Death doesn't reset the world. Respawn somewhere else and fight your way back to your body. Your gear is still there — if you can reach it.
SCAVENGE, REPAIR & TRADE
Zombie Guts are the currency of the apocalypse, dropped by every zombie you kill. Equip the Guts Collector to auto-pull guts as you fight. Spend them at six specialized vendors — Weapons & Ammo, Explosives, Clothing & Armor, Lanterns & Gas Masks, Backpacks & Pouches, and Protective Gear. Repair broken gear at the Repair Station. Store what you don't want to lose in your personal stash.
DAY / NIGHT CYCLE
Day turns to night. Night turns to something worse. Carry a lantern.
BUILT FOR MOBILE
Full controller support. Designed for iPhone first. Regular updates from a solo developer.
Coming soon: Crafting, blueprints, surface raids, online multiplayer.

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