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Official Description

Description

The best way to learn any kind of development is by doing, and in this course you’ll create a VR experience where a peaceful night in the forest is interrupted by giant mosquitos. Sounds horrifying, huh? You’ll use the VR standard assets from Unity to create a reticle for gaze-based interaction, getting you caught up on a crucial element of VR development.

  • Access 12 lectures & 3 hours of content 24/7
  • Get an overview of VR standard assets
  • Discuss reticles & VR eye raycaster
  • Explore randomization of trees, scale, & rotation
  • Cover skyboxes & particle effects
  • Create a game from scratch