Players will choose one of the fighters to compete against a randomly selected opponent or proceed through the story mode fighting each opponent in sequence.
There is support for player vs. CPU and a CPU vs. CPU demo mode, with plans to expand for online play in the future. Options are available for AI type and difficulty.
Each stage will provide a unique arena and its own background music. Alerts will be displayed for typical fight game notifications, such as achieving the first hit or a combination of hits.
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