Play over 30 different mazes, each with a unique strategy and game play.
The scoring system works on two levels, a direct hit count for the current game, and a player rating based on the number hits given or taken over the last hour of game play. Your player rating persists from one game to the next and is shown to your opponents when they join a game. Your player rating is a direct indication of your skill at RetroMaze.
How to Play
RetroMaze will automatically find other players over a local WiFi or Bluetooth network. For Bluetooth, you must be paired with the other players device. Once paired, a Bluetooth connection will happen automatically when both devices are within range.
There are several ways to move about the maze. Touch and hold will automatically send your character to the desired location in the maze using the shortest available route. If a route is not found, then your character will not move.
You can move using the arrow keys in the bottom right hand corner or you can swipe the maze to move in a given direction. Swipe and hold to continue moving. Tap the screen to fire a bullet in the last movement direction. You can also fire by tapping the score in the bottom left hand corner. The bullet direction will be the same as the last movement direction or the last arrow key pressed. The highlighted arrow key shows the current bullet direction.
You can select the type of bullet by tapping the weapon type on the left hand side of the screen. You can place a wall or mine by tapping the drop wall and drop mine buttons in the top left hand corner. Your mines cannot be seen by other players and vice versa.
Bullets
Bullets are acquired automatically over time. A certain number of bullets are required to fire the different weapon types. The number of shots available is displayed on the corresponding weapon button. You have the following weapons:
[b] is a normal bullet. Normal bullets are stopped by just about everything.
[s] is a super bullet. Super bullets cannot be stopped by normal bullets. They can also blast holes in walls.
[x] is an exploding bullet. Exploding bullets explode on contact. The explosion ring is deadly and can take out more than one opponent.
[d] is a deflector bullet. Deflector bullets can turn round corners and follow the maze path. Deflector bullets can be stopped by normal bullets.
All bullet types are displayed as an [*] in the maze.
Power Ups
Power ups will randomly appear in the maze and have the following attributes:
[$] Bullet cache. Get a large number of bullets.
[.] Become invisible. Makes the player invisible to all other players.
[~] Disguise as wall. Makes a player look like a wall.
[-] Walk thru walls.
[!] Explosion protection.
[/] Bullets pass thru you.
[] Bullets bounce off you.
[=] Teleport. This power up is acquired over time and allows you to use a teleport.
Maze Objects
[^] Mine. You can only see your own mines.
[#] Normal walls. Can be placed with the drop wall button and destroyed by super bullets.
[@] Impenetrable wall, cannot be destroyed.
[:] Pass thru wall. Allows bullets to pass thru.
[|] Rubber wall. All bullets bounce off this wall.
[>] Deflect bullets clockwise
[<] Deflect bullets anti-clockwise.
["] Wall bomb. Explodes into a line of walls when hit by a bullet.
[9,8,7,..0] Big bomb! Explosion ring covers entire maze. Teleports become [%] and are a safe haven from the explosion.
[&] Bullet splitter. Splits players bullets into three ways. Points acquired by the split bullets is awarded directly to the player.
[?] The joker. Anything can happen when collected or shot.
Happy mazing...
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