App Features:
• 120 minutes of video training
• Super clear explanations
• Offline Playback (no internet connection needed)
• Easy to navigate
Course Outline:
1. A History of Games: Early Games (03:44)
2. A History of Games: Composers in 8bit (04:18)
3. A History of Games: 16bit and Beyond (04:55)
4. Relationships between Composers and Developers - Part 1 (03:56)
5. Relationships between Composers and Developers - Part 2 (04:08)
6. Creating Loops: The Pulse (04:43)
7. Creating Loops: Keeping Things interesting (04:01)
8. Creating Loops: Adding Ornaments (03:51)
9. Creating Loops: Adding Sparse Elements (02:58)
10. Creating Loops: Adding Drums (03:48)
11. Tension Levels: Creating Iterations (03:00)
12. Tension Levels: Unique Synthesis (04:19)
13. Tension Levels: Creative Reverb (03:14)
14. Tension Levels: Creating Tension Level 2 (03:52)
15. Tension Levels: Creating Tension Level 3 (04:59)
16. Tension Levels: The Importance of Modulation (04:21)
17. Creating Concurrent Themes (04:16)
18. Making Music for a Side Scroller - Part 1 (04:03)
19. Making Music for a Side Scroller - Part 2 (03:25)
20. Exploring Stealth and Evade Game State Changes (04:40)
21. Creating Transitions (03:46)
22. Previewing Game State Changes Using Touch Tracks (04:20)
23. Previewing a Dynamic Score (05:28)
24. Preparing Cues for Real Time Parameter Control (04:51)
25. Mocking up Real Time Parameter Control in Logic - Part 1 (04:58)
26. Mocking up Real Time Parameter Control in Logic - Part 2 (02:54)
27. Creating 3D Music Emitters (04:45)
28. Introducing Cues to FMOD (03:43)
29. Hearing Cues in a Sandbox in 3D (04:59)
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