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Description

Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it’s done!

App Features:
• 120 minutes of video training
• Super clear explanations
• Offline Playback (no internet connection needed)
• Easy to navigate

Course Outline:
1. A History of Games: Early Games (03:44)
2. A History of Games: Composers in 8bit (04:18)
3. A History of Games: 16bit and Beyond (04:55)
4. Relationships between Composers and Developers - Part 1 (03:56)
5. Relationships between Composers and Developers - Part 2 (04:08)
6. Creating Loops: The Pulse (04:43)
7. Creating Loops: Keeping Things interesting (04:01)
8. Creating Loops: Adding Ornaments (03:51)
9. Creating Loops: Adding Sparse Elements (02:58)
10. Creating Loops: Adding Drums (03:48)
11. Tension Levels: Creating Iterations (03:00)
12. Tension Levels: Unique Synthesis (04:19)
13. Tension Levels: Creative Reverb (03:14)
14. Tension Levels: Creating Tension Level 2 (03:52)
15. Tension Levels: Creating Tension Level 3 (04:59)
16. Tension Levels: The Importance of Modulation (04:21)
17. Creating Concurrent Themes (04:16)
18. Making Music for a Side Scroller - Part 1 (04:03)
19. Making Music for a Side Scroller - Part 2 (03:25)
20. Exploring Stealth and Evade Game State Changes (04:40)
21. Creating Transitions (03:46)
22. Previewing Game State Changes Using Touch Tracks (04:20)
23. Previewing a Dynamic Score (05:28)
24. Preparing Cues for Real Time Parameter Control (04:51)
25. Mocking up Real Time Parameter Control in Logic - Part 1 (04:58)
26. Mocking up Real Time Parameter Control in Logic - Part 2 (02:54)
27. Creating 3D Music Emitters (04:45)
28. Introducing Cues to FMOD (03:43)
29. Hearing Cues in a Sandbox in 3D (04:59)

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