Start learning how to develop your own games and applications using the popular Unity engine and C#. Beginning with the basics of learning how to code, you will learn both to set up a project and also how to work with various game objects. These essential skills will provide the foundations for creating more complex game projects and achieving your game development dreams.
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- Access 22 lectures & 2 hours of content 24/7
- Navigate the basics of Unity’s interface
- Position, rotate, scale, & parent objects in your scenes
- Apply materials to your objects
- Understand variables, data types, & how to apply C# scripts to your project
- Utilize object-oriented programming principles
- Implement vectors, MonoBehaviour functions, & more for various functionality
Note: Software NOT included.
Dive into action game creation by building a first-person shooter with the powerful Unreal Engine. Using Unreal Engine’s Blueprints Visual Scripting system, you will master a variety of FPS mechanics – all while building a simple FPS game complete with animated enemies. By the end, you will have learned integral game development skills that can be applied to a wide variety of other action-oriented game genres.
- Access 19 lectures & 2 hours of content 24/7
- Create a first-person camera & player
- Implement bullets & shooting
- Set up animated enemies that chase the player
- Develop logic for damaging characters
- Build a UI w/ ammo & health information
- Add pickups for players to collect
Note: Software NOT included.
Created by Epic Games, Unreal Engine is one of the most popular engine choices available for games – being used both by indie developers and AAA game studios like Square Enix, Electronic Arts, and more. Its amazing graphical rendering power makes it popular in multiple other industries as well, such as film, causing proficiency with it to be high in demand. In addition, though, Unreal Engine also offers visual scripting through its Blueprints Visual Scripting system, making it a great choice for those who have never coded before.
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- Access 17 lectures & 1 hour of content 24/7
- Install & navigate Unreal Engine
- Manipulate assets w/ rotation, scaling, & more
- Use Blueprints to visually script mechanics
- Work w/ Unreal Engine physics
- Alter lights & materials
- Create levels & export games
Note: Software NOT included.
Give your games a competitive edge by implementing leaderboards in your multiplayer game projects. Using Unity and Microsoft Azure PlayFab – the popular back-end platform for operating live games – you will build a simple orb-collecting game featuring a timer and scores, before setting up a leaderboard with an efficient back-end. Develop skills that will allow you to store and display scores server-wide by easily implementing API calls to the PlayFab cloud.
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- Access 13 lectures & 1 hour of content 24/7
- Lay out leaderboard UI elements in Unity
- Call & display the scores/times stored with PlayFab
- Submit & store new scores/times after a game concludes
- Control the game flow with play buttons & more
Note: Software NOT included.
Improve the security of your multiplayer networks by adding user authentication to your games. Using Unity and Microsoft Azure PlayFab – a backend platform for live games – master the foundations of PlayFab and learn how to work with APIs in Unity as you create a system featuring basic user accounts and login systems. With PlayFab, you will also take the first steps into LiveOps strategies, where you’ll learn how to keep players returning by making data-driven changes to your game after launching.
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- Access 12 lectures & 1 hour of content 24/7
- Install & utilize the PlayFab framework within Unity
- Set up a register & log-in system using Unity and PlayFab
- Lay out various UI elements for registering, logging in, & errors
- Call the PlayFab API to access player profiles
Note: Software NOT included.
Create a fully working, 3D multiplayer Battle Royale using Photon – the free, highly popular Unity networking framework. In this course, you’ll create the popular Battle Royale-style game, where any number of players can compete to be the last one standing. The battle will take place inside a gradually shrinking force field, forcing players into an increasingly smaller area.
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- Access 33 lectures & 4 hours of content 24/7
- Use Unity’s UI System, including the Canvas, Text, Buttons, Input Fields, & Scroll Bar
- Build a Lobby & Menu System, where players can create games and wait for the game to start
- Set up the Player Controller (including moving, jumping, shooting, healing, & adding ammo)
- Implement Player Health
- Create Pickups (for health and ammo packs)
- Build a customizable Force Field
- Switch to a spectator camera after player death so they can fly around the map & view the rest of the game
Note: Software NOT included.
Games that feature networking (allowing players to interact and compete with each other online) is a huge draw for players, making multiplayer games more popular than ever before. This course will guide you through the fundamentals of creating multiplayer games with Photon, one of the world’s most popular networking tools for Unity, as you build a 3D multiplayer game where players compete to capture and hold onto an object.
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- Access 22 lectures & 2 hours of content 24/7
- Use Unity’s UI system (including Canvas, Text, Buttons, Input Fields, Sliders and more)
- Create a menu & lobby system, where players can wait before starting a game
- Implement the player controller (moving, jumping, stealing objects)
- Trigger a timer system
- Sync player movement through the network so that it can be seen by all players
Note: Software NOT included.
Develop your own exciting first-person shooter game in Unity. You will learn not only how to create all the mechanics needed for a shooter, but also how to create pathfinding enemies to challenge your players. Build the first-person shooter of your dreams starting today, and let your players battle their way through exciting challenges.
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- Access 29 lectures & 3 hours of content 24/7
- Create a player that can move, jump, shoot, and die
- Master weapons & shooting with C# and object pooling
- Implement enemies that can pathfind using Unity’s NavMesh feature
- Add health & ammo pickups
- Setup audio & particle effects for firing weapons
- Use Unity’s UI system to create health bars, ammo counters, & more
Note: Software NOT included.
Develop your own platformer game in this introductory course for Unity. Through this course, you will learn the basics for creating a simple game from start to finish, with principles that can be applied across multiple game development projects. Jump into the next stage of game design by creating one of your first games.
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- Access 24 lectures & 2 hours of content 24/7
- Create a player and player movement, including directional facing and jumping
- Set up Unity’s camera to follow the player
- Implement enemies and collision detection
- Produce a coin collection system complete with audio
- Master Unity’s UI system for menus, score tracking, and more
- Build the game so you can share with others
Note: Software NOT included.
Learn the foundations of 3D game development in Godot: a popular, free, and open-source game engine. Through this course, you will be shown step-by-step how to create a first-person shooter, complete with attacking enemies, pickups, and more. In doing so, you will gain integral skills for manipulating objects in 3D space and for scripting various FPS mechanics with Godot’s GDScript language – both of which you can expand in numerous ways for future game projects.
- Access 19 lectures & 2 hours of content 24/7
- Create a 3D environment players can navigate
- Utilize ammo & health variables w/ corresponding UI elements
- Implement a first-person camera for the player
- Manipulate various 3D objects such as guns & bullets
- Set up shooting mechanics w/ in-engine settings and GDScript
- Add health & ammo pickups for the player to collect
Note: Software NOT included.
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